The first thing we're going to create is an ex particle system. At the end of the class, you will improve your ex particle skills and you will be able to apply our set up to your own model. We're also going to check their ex particles and her material and some of the multiple assumptions for render purposes. Also, we will learn how to use the groups and sub folders to keep your project well organized. After that, we then explore the trades, generators and some of the modifier to make an interesting look. I will get it from start to finish and in each lesson you will find us that by step description, we're going to start from a simple emitter and turn it into our custom shape meter. And we're going to use some of the basic tools to create an abstract image. This class will be an introduction to the X particles flagging for Cinema four D. I've been living and working in London for over 10 years. I'm a freelance motion graphic designer from Italy.
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